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 Post subject: Overview of the Star Control MUSH
PostPosted: Thu Jul 10, 2008 4:02 am 
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Founder/Chief Architect
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Joined: Sun Jun 29, 2008 10:05 am
Posts: 38
Location: Western Australia
Welcome to Star Control: The Ur-Quan Slave Wars

This game will start with events of StarControl 1, including the initial
formation of the Alliance of Free Stars and their first engagements with the
Hierarchy of Battle Thralls. Collectively this era was known as the Ur-Quan
Slave War (or the Great War) and forms the core history of the Star Control
universe.

From there the game will advance through the events in StarControl 2 including
the Doctrinal Conflict and the formation of the New Alliance of Free Stars. At
this point we will allow heterogeneous fleets commanded by the Mark 1
(Precursor Tug). Some of the events in this era may include new player races,
including the Kohr-Ah and the Chmmr, affiliation changes for some races, and
ultimately the destruction of the Sa-Matra.

With the destruction of the Sa-Matra we will cut loose from the canon storyline
(although races from StarControl 3 will probably be included) and we will
create the story that was hinted at in the end of StarControl 2, including the
building of the Mark II (Precursor Cruiser) and the investigation of the
Orz/Androsynth relationship.

This MUSH will be a combination of Space Combat and Roleplay emphasising humour
and casual play; with a relaxed, administrative light/hands-off approach. Every
player will be given their own ship/fleet, and there are no unwritten/non-coded
rules of engagement.


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